AI Insights · Timothy · April 2022
Top 5 Sandbox-like Games in Finland for Q1 2022
In Q1 2022, the top 5 sandbox-like games in Finland showed varied trends in downloads, revenue, and active users. The data reveals interesting patterns for each game.
In the first quarter of 2022, the top 5 sandbox-like games on a unified platform in Finland demonstrated diverse performance metrics in terms of weekly downloads, revenue, and active users. Here's a detailed look at their trends.
Roblox from Roblox Corporation saw a notable decrease in weekly revenue from approximately $105K at the end of December to around $33K by the end of January. This was followed by fluctuations, peaking at $46K in the final week of March. Weekly downloads started strong at 4.4K but declined to around 2.8K by late March. Active users remained relatively stable, hovering around 130K to 140K throughout the quarter.
Growtopia by Ubisoft experienced a mixed trend in weekly revenue, starting at $18K and fluctuating to a peak of $20.6K in mid-February before falling to $7.2K by the end of March. Downloads showed a slight increase from 876 to 1.3K in early February, then settled around 1K. Active users remained consistently around 7K throughout the quarter.
Minecraft from Mojang had a steady decline in weekly revenue, starting at $6.8K and ending at approximately $3.3K by late March. Downloads followed a similar downward trend, beginning at 619 and dropping to 370. However, active users remained relatively stable, fluctuating between 55K and 59K.
Pixel Worlds: MMO Sandbox, developed by Kukouri, showed a significant decline in weekly revenue from $9.8K to around $2.3K by the end of March. Downloads also decreased from 426 to 256. Active users dropped from 1.3K to 942 over the same period.
ZEPETO: Avatar, Connect & Live by NAVER Z Corporation experienced a steady increase in revenue, starting at $528 and peaking at $1.4K in late February before settling around $962. Downloads initially dropped from 3.4K to 1K, then further declined to 590. Active users showed a decrease from 9K to around 5.7K by the end of March.
These insights are based on Sensor Tower data, providing a comprehensive overview of the performance of the top sandbox-like games in Finland for the first quarter of 2022. For more detailed insights, visit Sensor Tower.